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Game · 3D puzzle platformer

Life Goes On

A 3D puzzle platformer where every death counts: beat each level against the clock with as few lives as possible.

Client
EastWhiz (own title)
Services
Game design, Unity development, 3D levels, UI
Platform
PC
Year
2026
Life Goes On: main screen

01

The challenge

Puzzle platformers live or die on feel: tight controls, readable traps and levels that teach without text.

We also wanted a clear reason to replay every level, beyond just reaching the end.

02

What we built

  • Fully 3D levels played on a side-on camera: cave scaffolds, rope bridges, gears and machinery
  • Responsive platforming with on-screen and keyboard controls
  • Trap set built from fire jets, freezing vents, spikes, springs and moving platforms
  • Real-time lighting and particle effects for fire, ice and glowing switches
  • Per-level timer and death counter, with targets for each level
  • Sci-fi holographic UI: level select, pause, settings and results screens
UnityC#URP

03

The result

2Scores per level: time and deaths
5+Trap types combined across levels
1Shared UI kit across every screen
Life Goes On: screen 2
Life Goes On: screen 3
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