Game · 3D puzzle platformer
Life Goes On
A 3D puzzle platformer where every death counts: beat each level against the clock with as few lives as possible.
- Client
- EastWhiz (own title)
- Services
- Game design, Unity development, 3D levels, UI
- Platform
- PC
- Year
- 2026

01
The challenge
Puzzle platformers live or die on feel: tight controls, readable traps and levels that teach without text.
We also wanted a clear reason to replay every level, beyond just reaching the end.
02
What we built
- Fully 3D levels played on a side-on camera: cave scaffolds, rope bridges, gears and machinery
- Responsive platforming with on-screen and keyboard controls
- Trap set built from fire jets, freezing vents, spikes, springs and moving platforms
- Real-time lighting and particle effects for fire, ice and glowing switches
- Per-level timer and death counter, with targets for each level
- Sci-fi holographic UI: level select, pause, settings and results screens
UnityC#URP
03
The result
2Scores per level: time and deaths
5+Trap types combined across levels
1Shared UI kit across every screen


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