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Game · Casual shooter

Cannon Conquest

A pirate-themed cannon game: knock down crate towers on the open sea, with as few shots as possible.

Client
EastWhiz (own title)
Services
Game design, Unity development, UI, art direction
Platform
iOS, Android
Year
2026
Cannon Conquest: main screen

01

The challenge

Casual shooters are crowded, so the game needed a strong theme and an instantly readable goal: aim, fire, clear the crates.

Each level had to feel fair on a limited number of moves, while still leaving room for boosters and replay.

02

What we built

  • 3D physics-based crate towers with metal and wooden blocks that react to every hit
  • Move-limited levels with difficulty tiers (normal, hard)
  • Boosters, including a bomb for area damage, unlocked as you progress
  • Full pirate UI: captain's cabin home screen, shop, settings and level-complete celebration
  • Coin economy, no-ads purchase, notifications and haptic feedback
UnityC#

03

The result

4Booster slots unlocked through progression
2Difficulty tiers per level
1Shared pirate UI kit across every screen
Cannon Conquest: screen 2
Cannon Conquest: screen 3
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