Game · Casual shooter
Cannon Conquest
A pirate-themed cannon game: knock down crate towers on the open sea, with as few shots as possible.
- Client
- EastWhiz (own title)
- Services
- Game design, Unity development, UI, art direction
- Platform
- iOS, Android
- Year
- 2026

01
The challenge
Casual shooters are crowded, so the game needed a strong theme and an instantly readable goal: aim, fire, clear the crates.
Each level had to feel fair on a limited number of moves, while still leaving room for boosters and replay.
02
What we built
- 3D physics-based crate towers with metal and wooden blocks that react to every hit
- Move-limited levels with difficulty tiers (normal, hard)
- Boosters, including a bomb for area damage, unlocked as you progress
- Full pirate UI: captain's cabin home screen, shop, settings and level-complete celebration
- Coin economy, no-ads purchase, notifications and haptic feedback
UnityC#
03
The result
4Booster slots unlocked through progression
2Difficulty tiers per level
1Shared pirate UI kit across every screen


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